![]() Identifying and solving hospital crises is incredibly satisfying, especially when you turn a makeshift morgue into a tidy profiteering exercise for the Ministry of Health. Two Point Hospital does a stellar job of presenting increasingly complex dilemmas with achievable solutions. ![]() The solution? I had to install more clinics and diagnostic facilities, hire more staff and adjust break policies, plus ease patients’ wait periods with more snacks and arcade machines. GP Clinics became overcrowded, waiting times were through the roof and people kicked the bucket before they could receive treatment. What happened was in adapting to new challenges, I neglected the basics. Why was this happening? I bought new facilities as they unlocked, did what I thought was right, but the fatalities kept racking up? For example, several hospitals in, I expanded to two buildings, was treating a myriad of conditions – including Jest Infection, where people are permanently dressed as clowns – but I began encountering a steady rate of patient deaths. Instead of arbitrarily throwing more patients at you, new gameplay elements are introduced at a rate that lifts the difficulty at a good pace. Pleasingly, Two Point Hospital’s challenge in later hospitals feels rightly earned. I favoured achieving all three stars moving onto the next hospital, as I believe it better prepared me for the incremental challenges that laid ahead. Additionally, early-game hospitals limit the variety of illnesses and unique challenges to face, so you can focus on honing the basics and not spreading too thinly in trying to treat multiple ailments at once. Each star is gated behind a set of milestones such as patients cured, money earned or staff promoted. In order to unlock the next hospital, you must earn at least one star before moving on. This extends to unlocking larger and more complex hospital lots similar to the rating system adopted by many mobile games, Two Point Hospital employs a three-star approach. To help ease the learning curve, specific objectives need to be met before proceeding. You’ll learn how to hire staff, install different treatment rooms, keep patients happy, plus plenty more at a gradual rate. From here, a highly interactive tutorial takes place, walking you through the basics in a meaningful way. Two Point Hospital begins with an overworld map with only one hospital lot available from the start. Simulation games can be intimidating beasts but here running a hospital has never been so welcoming. ![]() ![]() Most impressively, Two Point Hospital features an excellent tutorial system, guiding you through its many elements at an approachable rate. Quintessentially British by nature, Two Point Hospital’s comedy punches up against bureaucrats and politicians alike, taking the piss out of a not-so-fictional setting where profit margins are far more important than people’s health. Populated with cheesy Wallace and Gromit-like plasticine characters, deadpan surrealist radio commentary, and ridiculous made-up illnesses to cure – your time overseeing hospitals will be anything but dull. Immediately from boot-up, Two Point Hospital establishes a delightfully off-beat sense of humour. However, you won’t need nostalgia to recognise a terrific game here. Having not played Theme Hospital back in the day, I don’t get the nostalgia vibes many others might from this medical outing. Made by Britain-based Two Point (the console ports aided by Red Kite Games), comprised of team members who worked on the classic Theme Hospital, Two Point Hospital seeks to tap into the niche hospital management market neglected in recent years. With Two Point Hospital, we have a genuine contender for not only the console’s best sim game but also the best port, full-stop. Ever since Cities Skylines’ rocky performance on Nintendo Switch back in 2018, we at Vooks have been eagerly anticipating a large-scale simulation game to nail the landing.
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